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- ;This file was generated by Wildfire V3.35
- ;Owner: Andreas Küssner (#18313315)
- ;Date: Sunday, 22-Jun-97, 13:23:49
-
- ;Settings
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-
- ;Actions
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- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=0. To view the script press `F` (toggle Folding)
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=1. Load the two images into temp-buffers 1 and 2
-
- ;LoadImage
- type=13
- hidden=1
- from=1
- to=1
- step=1
- output=1
- sequence=wf:Trash/face1
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- ;LoadImage
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- from=1
- to=1
- step=1
- output=2
- sequence=wf:Trash/face2
- shift=0
- repeat=1
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=2. Compose buffer 1 and 2 into buffer 3
-
- ;Compose
- type=3
- hidden=1
- from=1
- to=9999
- step=1
- centreX=0
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- left=0
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- red1=0
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- blue2=0
- eRed1=-1
- eGreen1=-1
- eBlue1=-1
- eRed2=-1
- eGreen2=-1
- eBlue2=-1
-
- ;Comment
- type=32
- hidden=1
- from=1
- to=9999
- step=1
- string=3. Map Temp3 on cube, output Temp3D1
-
- ;Cube
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- hidden=1
- from=1
- to=9999
- step=1
- input=3
- output=9
- tRender=0
- size=144
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- folding=0
- alpha1=50
- alpha2=50
- alpha4=50
- alpha5=50
- alpha6=50
- eAlpha1=-1
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- eAlpha4=-1
- eAlpha5=-1
- eAlpha6=-1
- camX=0
- camY=0
- camZ=-800
- rotate=1
- alpha=30.000000
- beta=60.000000
- centreX=160
- centreY=128
- zoom=1.000000
- doLight=1
- lightX=-200
- lightY=100
- lightZ=-600
- intensity=1.200000
- hardness=0.960000
- ambient=0.360000
- phong=60.000000
- faces=1
- quant3D=1.500000
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- eLightZ=-1
- eIntensity=-1
- eHardness=-1
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- ePhong=-1
- eQuant3D=-1
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=4. Twist Temp3D1, output Temp3D1
-
- ;Twist
- type=56
- hidden=1
- from=1
- to=9999
- step=1
- input=9
- output=9
- tRender=1
- axis=2
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- rotate=1
- alpha=60.000000
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- centreX=160
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- zoom=1.200000
- doLight=1
- lightX=-50
- lightY=-200
- lightZ=-600
- intensity=1.100000
- hardness=0.950000
- ambient=0.120000
- phong=60.000000
- faces=2
- quant3D=1.500000
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- eAlpha=6
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- ePhong=-1
- eQuant3D=-1
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=5. Balance Temp3 with negative Gamma
-
- ;Balancing
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- from=1
- to=9999
- step=1
- input=3
- output=3
- red=0
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- eGamma=-1
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=6. Waterwave on Temp3, Output Temp3D2
-
- ;Water
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- hidden=1
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- step=1
- input=3
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- tRender=0
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- amplitude=25.000000
- wavelength=60.000000
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-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=7. Move the Cube, In: Temp3D1 Out: Temp3D1
-
- ;Transform3D
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- hidden=1
- from=1
- to=9999
- step=1
- input=9
- output=9
- tRender=0
- rotate2=1
- alpha2=45.000000
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- camX=0
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- lightX=-200
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- intensity=1.100000
- hardness=0.950000
- ambient=0.120000
- phong=60.000000
- faces=1
- quant3D=1.500000
- eCamX=-1
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- ePhong=-1
- eQuant3D=-1
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=8. Compose Temp3D1 and Temp3D2 into Stream
-
- ;Join3D
- type=63
- hidden=1
- from=1
- to=9999
- step=1
- input1=9
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- rotate=1
- alpha=0.000000
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- centreX=160
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- lightX=-200
- lightY=100
- lightZ=-600
- intensity=1.100000
- hardness=0.950000
- ambient=0.120000
- phong=60.000000
- faces=2
- quant3D=1.500000
- eCamX=-1
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- eAlpha=2
- eBeta=3
- eCentreX=-1
- eCentreY=-1
- eZoom=-1
- eLightX=-1
- eLightY=-1
- eLightZ=-1
- eIntensity=-1
- eHardness=-1
- eAmbient=-1
- ePhong=-1
- eQuant3D=-1
-
- ;Comment
- type=32
- hidden=0
- from=1
- to=9999
- step=1
- string=9. Variables used: Mix, TwirlAmount, alpha, beta, Frame, TransZ
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- ;Variables
- vNodeCount=8
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- 40
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- 80
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- ;twistAmount
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- 20
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- 220
- 60
- 60
- 80
- 0
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- ;alpha
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- 0
- 20
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- 40
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- 80
- 0
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- knots=2
- 0
- 0
- 80
- 360
-
- ;frame
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- 1
- 1
- 80
- 80
-
- ;transZ
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- knots=9
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- -30
- 10
- -50
- 20
- -20
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- -30
-
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- 20
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- 60
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- 80
- 0
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- ;beta2
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- knots=4
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